Blinding Flash and Blinding surge are the only utility that are unique to Air in terms of affect. The other effects like knockdown and weakness, can be gotten a number of other ways. That is why air was and always will be for blinding and not much else.
Chilling winds was attractive for air/water hybrids, but it is a waste of a slot otherwise. Gale is still useful, though.
+armor against elemental damage basically puts Air magic to shame since it is single target and only lightning hammer, chain lightning have big enough consistent numbers for a spike. With skills like Rodgort's Invocation, Magnetic Surge, and Energy Surge (only 73 energy needed, which is easily gotten with a swap) those skills don't seem too good.
Too bad cracked armor wasn't such a good condition or shell shock could've revived air magic a bit.
Last edited by LifeInfusion; Sep 23, 2007 at 11:52 PM // 23:52..
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